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if (lastBind != null && lastBind != texture) { GL11.glEnd(); lastBind = null; } if (lastBind == null) { texture.bind(); GL11.glBegin(GL11.GL_QUADS); lastBind = texture; } int glyphX = bounds.x + extraX; int glyphY = bounds.y + extraY;
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glVertex3f(texture.getWidth(), texture.getHeight(), 0); glVertex3f(texture.getWidth(), 0, 0); glEnd(); glEnable(GL_TEXTURE_2D); texture.bind(); glColor4f(1, 1, 1, 1); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(0, 0, 0);
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