Package com.badlogic.gdx.graphics

Examples of com.badlogic.gdx.graphics.GL11.glNormalPointer()


        gl.glColorPointer(attribute.numComponents, colorType, attributes.vertexSize, attribute.offset);
        break;

      case Usage.Normal:
        gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);
        gl.glNormalPointer(GL10.GL_FLOAT, attributes.vertexSize, attribute.offset);
        break;

      case Usage.TextureCoordinates:
        gl.glClientActiveTexture(GL10.GL_TEXTURE0 + textureUnit);
        gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
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        gl.glColorPointer(attribute.numComponents, colorType, attributes.vertexSize, attribute.offset);
        break;

      case Usage.Normal:
        gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);
        gl.glNormalPointer(GL10.GL_FLOAT, attributes.vertexSize, attribute.offset);
        break;

      case Usage.TextureCoordinates:
        gl.glClientActiveTexture(GL10.GL_TEXTURE0 + textureUnit);
        gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
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        gl.glColorPointer(attribute.numComponents, colorType, attributes.vertexSize, attribute.offset);
        break;

      case Usage.Normal:
        gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);
        gl.glNormalPointer(GL10.GL_FLOAT, attributes.vertexSize, attribute.offset);
        break;

      case Usage.TextureCoordinates:
        gl.glClientActiveTexture(GL10.GL_TEXTURE0 + textureUnit);
        gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
View Full Code Here

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