10691070107110721073107410751076107710781079
if (blendingDisabled) { Gdx.gl10.glDisable(GL10.GL_BLEND); } else { GL10 gl10 = Gdx.gl10; gl10.glEnable(GL10.GL_BLEND); gl10.glBlendFunc(blendSrcFunc, blendDstFunc); } mesh.render(GL10.GL_TRIANGLES, 0, spritesInBatch * 6); } idx = 0;