Package com.ardor3d.util

Examples of com.ardor3d.util.LittleEndianRandomAccessDataInput.readShort()


            final float[] texCoords = new float[2 * header.numTexCoords];
            bis.seek(header.offsetTexCoords);
            final float inverseWidth = 1f / header.skinWidth;
            final float inverseHeight = 1f / header.skinHeight;
            for (int i = 0; i < header.numTexCoords; i++) {
                texCoords[i * 2 + 0] = bis.readShort() * inverseWidth;
                texCoords[i * 2 + 1] = bis.readShort() * inverseHeight;
            }

            // Parse out triangles
            final short[] triangles = new short[header.numTriangles * 6];
 
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            bis.seek(header.offsetTexCoords);
            final float inverseWidth = 1f / header.skinWidth;
            final float inverseHeight = 1f / header.skinHeight;
            for (int i = 0; i < header.numTexCoords; i++) {
                texCoords[i * 2 + 0] = bis.readShort() * inverseWidth;
                texCoords[i * 2 + 1] = bis.readShort() * inverseHeight;
            }

            // Parse out triangles
            final short[] triangles = new short[header.numTriangles * 6];
            bis.seek(header.offsetTriangles);
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            // Parse out triangles
            final short[] triangles = new short[header.numTriangles * 6];
            bis.seek(header.offsetTriangles);
            for (int i = 0; i < header.numTriangles; i++) {
                triangles[i * 6 + 0] = bis.readShort(); // vert index 0
                triangles[i * 6 + 1] = bis.readShort(); // vert index 1
                triangles[i * 6 + 2] = bis.readShort(); // vert index 2
                triangles[i * 6 + 3] = bis.readShort(); // texcoord index 0
                triangles[i * 6 + 4] = bis.readShort(); // texcoord index 1
                triangles[i * 6 + 5] = bis.readShort(); // texcoord index 2
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            // Parse out triangles
            final short[] triangles = new short[header.numTriangles * 6];
            bis.seek(header.offsetTriangles);
            for (int i = 0; i < header.numTriangles; i++) {
                triangles[i * 6 + 0] = bis.readShort(); // vert index 0
                triangles[i * 6 + 1] = bis.readShort(); // vert index 1
                triangles[i * 6 + 2] = bis.readShort(); // vert index 2
                triangles[i * 6 + 3] = bis.readShort(); // texcoord index 0
                triangles[i * 6 + 4] = bis.readShort(); // texcoord index 1
                triangles[i * 6 + 5] = bis.readShort(); // texcoord index 2
            }
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            final short[] triangles = new short[header.numTriangles * 6];
            bis.seek(header.offsetTriangles);
            for (int i = 0; i < header.numTriangles; i++) {
                triangles[i * 6 + 0] = bis.readShort(); // vert index 0
                triangles[i * 6 + 1] = bis.readShort(); // vert index 1
                triangles[i * 6 + 2] = bis.readShort(); // vert index 2
                triangles[i * 6 + 3] = bis.readShort(); // texcoord index 0
                triangles[i * 6 + 4] = bis.readShort(); // texcoord index 1
                triangles[i * 6 + 5] = bis.readShort(); // texcoord index 2
            }

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            bis.seek(header.offsetTriangles);
            for (int i = 0; i < header.numTriangles; i++) {
                triangles[i * 6 + 0] = bis.readShort(); // vert index 0
                triangles[i * 6 + 1] = bis.readShort(); // vert index 1
                triangles[i * 6 + 2] = bis.readShort(); // vert index 2
                triangles[i * 6 + 3] = bis.readShort(); // texcoord index 0
                triangles[i * 6 + 4] = bis.readShort(); // texcoord index 1
                triangles[i * 6 + 5] = bis.readShort(); // texcoord index 2
            }

            // Parse out gl commands
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            for (int i = 0; i < header.numTriangles; i++) {
                triangles[i * 6 + 0] = bis.readShort(); // vert index 0
                triangles[i * 6 + 1] = bis.readShort(); // vert index 1
                triangles[i * 6 + 2] = bis.readShort(); // vert index 2
                triangles[i * 6 + 3] = bis.readShort(); // texcoord index 0
                triangles[i * 6 + 4] = bis.readShort(); // texcoord index 1
                triangles[i * 6 + 5] = bis.readShort(); // texcoord index 2
            }

            // Parse out gl commands
            final Md2GlCommand[] commands = new Md2GlCommand[header.numGlCommands];
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                triangles[i * 6 + 0] = bis.readShort(); // vert index 0
                triangles[i * 6 + 1] = bis.readShort(); // vert index 1
                triangles[i * 6 + 2] = bis.readShort(); // vert index 2
                triangles[i * 6 + 3] = bis.readShort(); // texcoord index 0
                triangles[i * 6 + 4] = bis.readShort(); // texcoord index 1
                triangles[i * 6 + 5] = bis.readShort(); // texcoord index 2
            }

            // Parse out gl commands
            final Md2GlCommand[] commands = new Md2GlCommand[header.numGlCommands];
            bis.seek(header.offsetGlCommands);
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