final Node node = new Node();
final Random r = new Random(1337);
for (int i = 0; i < 150; i++) {
final Box box = new Box("b" + i, new Vector3(0, 0, 0), new Vector3(0.1f, 0.1f, 0.1f));
box.updateModelBound();
box.setRandomColors();
final MaterialState ms = new MaterialState();
ms.setDiffuse(MaterialFace.FrontAndBack, new ColorRGBA(r.nextFloat(), r.nextFloat(), r.nextFloat(), 1));
box.setRenderState(ms);
box.setTranslation(new Vector3(r.nextFloat(), r.nextFloat(), r.nextFloat()));