// set camera
final Camera cam = _canvas.getCanvasRenderer().getCamera();
cam.setLocation(280, 372, -280);
cam.lookAt(new Vector3(250, 350, -280), Vector3.UNIT_Y);
cam.setFrustumPerspective(50.0, cam.getWidth() / (double) cam.getHeight(), .25, 900);
cam.update();
// speed up wasd control a little
_controlHandle.setMoveSpeed(200);
_lightState.detachAll();