final Vector3 point = Vector3.fetchTempInstance();
for (int i = 0, max = joints.length; i < max; i++) {
SkeletalDebugger.jointText.setText(i + ". " + joints[i].getName());
final Transform t = scene.getWorldTransform().multiply(globals[i], store);
point.zero();
SkeletalDebugger.jointText.setTranslation(Camera.getCurrentCamera().getScreenCoordinates(
t.applyForward(point)));
final double size = SkeletalDebugger.LABEL_RATIO;
SkeletalDebugger.jointText.setScale(size, size, -size);