Package com.ardor3d.math

Examples of com.ardor3d.math.Quaternion.invert()


            // build a Quaternion from camera axes to move
            final Quaternion q = Quaternion.fetchTempInstance();
            q.fromAxes(shadowCam.getLeft(), shadowCam.getUp(), shadowCam.getDirection());

            // invert to calculate in light space
            final Vector3 lightSpace = q.invert(null).apply(tmpVec, Vector3.fetchTempInstance());

            // snap to nearest texel
            lightSpace.setX(lightSpace.getX() - (lightSpace.getX() % texelSizeW));
            lightSpace.setY(lightSpace.getY() - (lightSpace.getY() % texelSizeH));
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