Package com.ardor3d.framework

Examples of com.ardor3d.framework.FrameHandler.updateFrame()


        game1.init();
        game2.init();

        while (!exit.isExit()) {
            frameWork.updateFrame();
            Thread.yield();
        }

        frame.dispose();
        System.exit(0);
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        game1.init();
        game2.init();

        while (!exit.isExit()) {
            frameWork.updateFrame();
            Thread.yield();
        }

        frame.dispose();
        System.exit(0);
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        game1.init();
        game2.init();

        while (!exit.isExit()) {
            frameWork.updateFrame();
            Thread.yield();
        }

        frame.dispose();
        System.exit(0);
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        game.init();
        // frameWork.init();

        while (!shell.isDisposed() && !exit.isExit()) {
            display.readAndDispatch();
            frameWork.updateFrame();
            Thread.yield();

            // using the below way makes things really jerky. Not sure how to handle that.

            // if (display.readAndDispatch()) {
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        game1.init();
        game2.init();

        while (!exit.isExit()) {
            frameWork.updateFrame();
            Thread.yield();
        }

        frame.dispose();
        System.exit(0);
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        game.init();

        while (!shell.isDisposed() && !exit.isExit()) {
            display.readAndDispatch();
            frameWork.updateFrame();
            Thread.yield();
        }

        display.dispose();
        System.exit(0);
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