Package com.ardor3d.extension.animation.skeletal.state

Examples of com.ardor3d.extension.animation.skeletal.state.AbstractFiniteState.update()


        // move the time forward on the layers
        for (int i = 0; i < _layers.size(); ++i) {
            final AnimationLayer layer = _layers.get(i);
            final AbstractFiniteState state = layer.getCurrentState();
            if (state != null) {
                state.update(globalTime, layer);
            }
        }

        // call apply on blend module, passing in pose
        if (!_applyToPoses.isEmpty()) {
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