// move the time forward on the layers
for (int i = 0; i < _layers.size(); ++i) {
final AnimationLayer layer = _layers.get(i);
final AbstractFiniteState state = layer.getCurrentState();
if (state != null) {
state.update(globalTime, layer);
}
}
// call apply on blend module, passing in pose
if (!_applyToPoses.isEmpty()) {