worldToLocal(center, center);
worldBound.setXExtent(extents.getX());
worldBound.setYExtent(extents.getY());
worldBound.setZExtent(extents.getZ());
worldBound.setCenter(center.getX(), (heightMax + heightMin) * 0.5, center.getZ());
worldBound.transform(_worldTransform, worldBound);
clearDirty(DirtyType.Bounding);
}
/**
* Initialize/Update shaders