public void action(RaceGameState state, WECar car) {
if (Singleton.getOptionsController().getRole().equals("SERVER")) {
String name = "Missile_" + car + "_" + Singleton.getWorldModel().getTime();
for (int i = 0; i < 3; i++) {
Vector2D pos = car.getCenter();
pos.translate(car.getDirection().scale(-12 + 50 + (i == 1 ? 32 : 0)));
int shift = (7 - 7 * i) * 4;
pos.translate(car.getRight().scale(shift));
state.getWorldEntities().put(name + "_" + i, new WEMissile(name + "_" + i, pos, car.getRotation(), car, state));
}
}