// newgl.setCoords(segStart, 0, segEnd - segStart, hitCount);
// just hardwiring height multiple till get normalization code implemented
// newgl.setCoords(segStart, 0, segEnd - segStart, hitCount*10);
// if want to filter out regions with no hits, uncomment out conditional
newgl.setCoords(segStart, -hitCount * scale_factor, segEnd - segStart, hitCount * scale_factor);
summaryGlyph.addChild(newgl);
}
/**
* 5) normalize height somehow...
* NOT YET IMPLEMENTED