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if (n_colour.y > 1) n_colour.y = 1; if (n_colour.z > 1) n_colour.z = 1; n_colour.multiply((colour >>> 24) / 255D, (colour >> 16 & 0xFF) / 255D, (colour >> 8 & 0xFF) / 255D); return (int) (n_colour.x * 255) << 24 | (int) (n_colour.y * 255) << 16 | (int) (n_colour.z * 255) << 8 | colour & 0xFF; } @Override public boolean load() {