move(xa, ya);
isMoving = true;
Packet02Move packet = new Packet02Move(this.getUsername(), this.x, this.y, this.numSteps, this.isMoving,
this.movingDir);
packet.writeData(Game.game.socketClient);
} else {
isMoving = false;
}
if (level.getTile(this.x >> 3, this.y >> 3).getId() == 3) {
isSwimming = true;