firstEntity = this;
} else {
PathFinding p = new PathFinding(worldObj, new BlockIndex(xCoord, yCoord, zCoord), new BlockIndex(
firstEntity.xCoord, firstEntity.yCoord, firstEntity.zCoord));
p.iterate(10000);
LinkedList<BlockIndex> r = p.getResult();
for (BlockIndex b : r) {
worldObj.setBlock(b.x, b.y, b.z, Blocks.sponge);