int nv = pipeVertices(branchWidth, branchLength, LOD, vertices, vpos);
int nt = pipeTexCoords(1, 1, LOD, texCoords, tpos);
int nn = pipeNormals(LOD, normals, npos);
Vector3 pos = new Vector3(Trig.sin(branchYaw), -Trig.cos(branchPitch), Trig.cos(branchYaw));
pos = pos.times(branchLength / 2.0f);
pos.y += branchHeight - height / 2;
Angles ang = Angles.zero();
ang.pitch = 75;
ang.yaw = branchYaw;