Matrix4x4 m = ent.transform.global.getMdlMatrix();
Vector3 point = m.transformPoint(new Vector3(1.0f, 0.0f, 3.0f));
Vector3 vel = Frigate.this.rigidBody().velocity;
vel = vel.plus(Vector3.cross(Frigate.this.rigidBody().angularVelocity, point.minus(ent.transform.global.position)));
World.main.add(new Trail(point, vel.plus(ent.transform.global.forward().times(-20.0f)), Frigate.this));
}
}
}