turret.transform.forward = turret.transform.forward.rotateTowards(transform.forward, 4 * Time.deltaTime());
turret.transform.up = Vector3.yAxis();
Transform t = Frigate.this.transform.concat(transform);
t.position = t.position.plus(t.forward().times(0.3f));
t.position = t.position.plus(t.up().times(0.15f));
view.set(t);
shooty.update();
}