float hy = adl.descentY + adl.leadingY + adl.ascentY;
float x = positions[ix*2] + gs.dx - adl.ascentX;
float y = positions[ix*2+1] + gs.dy - adl.ascentY;
GeneralPath gp = new GeneralPath();
gp.moveTo(x, y);
gp.lineTo(x + wx, y + wy);
gp.lineTo(x + wx + hx, y + wy + hy);
gp.lineTo(x + hx, y + hy);
gp.closePath();