solids.add(wall);
solids.add(wall1);
solids.add(downwall);
solids.add(downwall1);
gameObjects.add(new Bush(game, 657, 540));
gameObjects.add(new Bush(game, 673, 540));
gameObjects.add(new Bush(game, 689, 540));
gameObjects.add(new Bush(game, 721, 304));
gameObjects.add(new Bush(game, 721, 320));
gameObjects.add(new Bush(game, 705, 304));
gameObjects.add(new Bush(game, 705, 320));
gameObjects.add(new Bush(game, 284, 526));
gameObjects.add(new Bush(game, 284, 542));
gameObjects.add(new Bush(game, 289, 223));
gameObjects.add(new Bush(game, 305, 223));
gameObjects.add(new Bush(game, 881, 144));
gameObjects.add(new Bush(game, 897, 144));
gameObjects.add(new Bush(game, 913, 144));
gameObjects.add(new Bush(game, 881, 160));
gameObjects.add(new Bush(game, 881, 176));
gameObjects.add(new Bush(game, 897, 176));
gameObjects.add(new Bush(game, 913, 176));
gameObjects.add(new Bush(game, 913, 160));
gameObjects.add(new Bush(game, 895, 942));
gameObjects.add(new Bush(game, 694, 941));
gameObjects.add(new Bush(game, 710, 941));
gameObjects.add(new Bush(game, 710, 957));
gameObjects.add(new Bush(game, 694, 957));
gameObjects.add(new Bush(game, 843, 503));
gameObjects.add(new Bush(game, 843, 519));
gameObjects.add(new Bush(game, 843, 535));
gameObjects.add(new Bush(game, 652, 676));
gameObjects.add(new Bush(game, 668, 676));
gameObjects.add(new Bush(game, 684, 676));
gameObjects.add(new Bush(game, 700, 676));
gameObjects.add(new Bush(game, 716, 676));
gameObjects.add(new Bush(game, 652, 692));
gameObjects.add(new Bush(game, 668, 692));
gameObjects.add(new Bush(game, 684, 692));
gameObjects.add(new Bush(game, 700, 692));
gameObjects.add(new Bush(game, 716, 692));
gameObjects.add(game.getLink());
gameObjects.add(new BlueSoldier(game, 502, 800, Direction.DOWN, 40));
gameObjects.add(new BlueSoldier(game, 880, 228, Direction.DOWN, 75));
gameObjects.add(new BlueSoldier(game, 477, 484, Direction.DOWN, 50));