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comunication.getNumberListener() + 1, game.getAtualPlayerPos()); game.distributeCards(); game.putFirstCard(); game.getCanvas().refresh(); new SelectionMove(game).start(); mid.getLCD().setCurrent(game.getCanvas()); } else { if (!isServer) {
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game = new MultiPlayer(deck, pos, nplayer, this, mid); game.setAtualPlayer(atual); game.distributeCards(); game.putFirstCard(); game.getCanvas().refresh(); new SelectionMove(game).start(); mid.getLCD().setCurrent(game.getCanvas()); }