//GL11.glVertex3d(c1.x-offset.x,c1.y-offset.y,c1.z-offset.z);
}
GL11.glEnd();
GL11.glBegin(GL11.GL_QUADS);
for(int f=0; f<b.sections.get(i).floors.size(); f++){
Floor floor = b.sections.get(i).floors.get(f);
height += floor.height;
for(int j=0; j < floor.exterior.size(); j++){
WallContainer wc = floor.exterior.get(j);
//Coordinate p0 = wc.p0;
Coordinate p1 = wc.p1;