this.point = new Vector3(x, y, z);
}
public void render() {
double off = 0.03f;
Vector3 minVec = new Vector3(off, off, off);
Vector3 maxVec = new Vector3(off + 1, off + 1, off + 1);
new Render3DBox(color, point.subtract(minVec), point.add(maxVec)).render();
}