this.point = new Vector2(x, z);
}
public void render(int min, int max) {
float off = 0.03f;
Vector2 minVec = new Vector2(off, off);
Vector2 maxVec = new Vector2(off + 1, off + 1);
new Render3DBox(color, point.subtract(minVec).toVector3(min - off), point.add(maxVec).toVector3(max + 1 + off)).render();
}