GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(false);
GL11.glPushMatrix();
try {
Obfuscation obf = controller.getObfuscation();
GL11.glTranslated(-obf.getPlayerXGuess(event.getPartialTick()),
-obf.getPlayerYGuess(event.getPartialTick()),
-obf.getPlayerZGuess(event.getPartialTick()));
GL11.glColor3f(1.0f, 1.0f, 1.0f);
if (controller.getSelection() != null) {
controller.getSelection().render();
}
} catch (Exception e) {