private static int PLAYER_LIFE = 10;
private int _numPlayers = 2; // For now
public GameBeginRulesCard() {
Game game = Game.getInstance();
game.resetEndCheck();
// Register for game begin event
game.registerForEvent( this, Event.INIT_GAME_EVENT );
_action.setEffect( new CreatePlayersEffect( _numPlayers ) ); // Must do this first!
_action.addEffect( new SetAllPlayersLifeEffect( PLAYER_LIFE ) );
}