if(!par3EntityPlayer.capabilities.isCreativeMode)
par3EntityPlayer.inventory.consumeInventoryItem(ModItems.vineBall);
if(!par2World.isRemote) {
EntityVineBall ball = new EntityVineBall(par3EntityPlayer, false);
ball.motionX *= 1.6;
ball.motionY *= 1.6;
ball.motionZ *= 1.6;
par2World.spawnEntityInWorld(ball);
}