super(new ModelBiped(0.5F), 0F);
}
@Override
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
EntityDoppleganger dopple = (EntityDoppleganger) par1Entity;
BossBarHandler.setCurrentBoss(dopple);
int invulTime = dopple.getInvulTime();
if(invulTime > 0) {
grainIntensity = invulTime > 20 ? 1F : invulTime * 0.05F;
disfiguration = grainIntensity * 0.3F;
} else {
disfiguration = (0.025F + dopple.hurtTime * ((1F - 0.15F) / 20F)) / 2F;