public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
GL11.glPushMatrix();
GL11.glTranslatef(-0.5F, -0.7F, -0.5F);
RenderTilePylon.green = metadata == 1;
RenderTilePylon.pink = metadata == 2;
TileEntityRendererDispatcher.instance.renderTileEntityAt(new TilePylon(), 0.0D, 0.0D, 0.0D, 0.0F);
GL11.glPopMatrix();
}