miPlayer.loadHunger(group);
// If we have the xp bug, let's "set" the xp several times. Seems like the client doesn't update the
// xp properly if it's still loading the world... so let's just send it the current xp several times.
miPlayer.loadExperience(group);
if(MIYamlFiles.xpfix) {
plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new SetXP(player, this), 5);
plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new SetXP(player, this), 15);
plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new SetXP(player, this), 25);
plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new SetXP(player, this), 35);
plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new SetXP(player, this), 75);
// Last one sets those really laggy clients 30 seconds after world change. If you have any more
// lag than this, you have problems!
plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new SetXP(player, this), 600);
}
}