totalexp = plugin.getTotalXP(level, exp);
}
if(MIYamlFiles.usesql) {
if(playerenderchest != null) {
ItemStack[] enderchestinventory = playerenderchest.get(InventoryStoredType.ARMOUR);
MIYamlFiles.con.saveEnderchestInventory(player, group, new MIEnderchestInventory(enderchestinventory),
"SURVIVAL");
}
MIYamlFiles.con.saveInventory(player, group, new MIInventory(inventory, armor, new LinkedList<PotionEffect>()),
"SURVIVAL");
MIYamlFiles.con.saveHealth(player, group, health);
MIYamlFiles.con.saveHunger(player, group, hunger);
MIYamlFiles.con.saveSaturation(player, group, saturation);
MIYamlFiles.con.saveExperience(player, group, totalexp);
} else {
MIPlayerFile config = new MIPlayerFile(player1, group);
config.saveInventory(new MIInventory(inventory, armor, new LinkedList<PotionEffect>()), "SURVIVAL");
if(playerenderchest != null) {
ItemStack[] enderchestinventory = playerenderchest.get(InventoryStoredType.ARMOUR);
config.saveEnderchestInventory(new MIEnderchestInventory(enderchestinventory), "SURVIVAL");
}
config.saveHealth(health);
config.saveHunger(hunger);
config.saveSaturation(saturation);
config.saveExperience(totalexp, level, exp);