module = setName;
}
public void attachAgents() {
Detonator.INSTANCE.currentGenericGame = this;
Detonator.INSTANCE.creatureFactory = new AbstractCreatureFactory();
Detonator.INSTANCE.screenCoordsCalculator = new GDXScreenCoordsCalculator();
Detonator.INSTANCE.musicPlayer = new MusicPlayerGDX();
Detonator.INSTANCE.geometryAgent = new GDXGeometryAgent();
Detonator.INSTANCE.geometryAgent.init();