}
public MeshLatticeBuilder(Vec3D scale, int resX, int resY, int resZ,
FloatRange stroke) {
this.stroke = stroke;
this.voxRangeX = new IntegerRange(1, resX - 2);
this.voxRangeY = new IntegerRange(1, resY - 2);
this.voxRangeZ = new IntegerRange(1, resZ - 2);
volume = new VolumetricHashMap(scale, resX, resY, resZ, 0.1f);
}