// Laden der Tilegrafiken für die Tilemap
tiles = new Sprite[] {
new Empty(tilesizeX, tilesizeY,
Toolkit.getDefaultToolkit().getImage( getClass().getResource("/images/tiles/empty.png") )),
new WallBelowLeft(tilesizeX, tilesizeY,
Toolkit.getDefaultToolkit().getImage( getClass().getResource("/images/tiles/wallbelowleft.png") )),
new WallBelowRight(tilesizeX, tilesizeY,
Toolkit.getDefaultToolkit().getImage( getClass().getResource("/images/tiles/wallbelowright.png") )),
new WallLeft(tilesizeX, tilesizeY,
Toolkit.getDefaultToolkit().getImage( getClass().getResource("/images/tiles/wallleft.png") )),