return true;
}
@Override
public void breakBlock(World par1World, int par2, int par3, int par4, Block par5, int par6) {
TileWarpGate warpGate = (TileWarpGate) par1World.getTileEntity(par2, par3, par4);
if (warpGate != null) {
for (int j1 = 0; j1 < warpGate.getSizeInventory(); ++j1) {
ItemStack itemstack = warpGate.getStackInSlot(j1);
if (itemstack != null) {
float f = random.nextFloat() * 0.8F + 0.1F;
float f1 = random.nextFloat() * 0.8F + 0.1F;
EntityItem entityitem;