pouch = player.getCurrentEquippedItem();
blockSlot = player.inventory.currentItem + 27 + 13 * 9;
for (int y = 0; y < 9; y++)
for (int x = 0; x < 13; x++)
addSlotToContainer(new SlotNoPouches(inv, y * 13 + x, 12 + x * 18, 8 + y * 18));
initPlayerInv();
if (!player.worldObj.isRemote)
try {
((InventoryIchorPouch) inv).stackList = ((ItemFocusPouch) pouch.getItem()).getInventory(pouch);