World world = player.worldObj;
world.playSoundAtEntity(player, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
if (!world.isRemote)
{
world.spawnEntityInWorld(new LaunchedPotion(world, player, potion));
}
tags.removeTag("LoadedPotion");
tags.setBoolean("Loaded", false);
}
return true;