renderItem(logic, stack);
}
void renderItem (CastingTableLogic logic, ItemStack stack)
{
FancyEntityItem entityitem = new FancyEntityItem(logic.getWorldObj(), 0.0D, 0.0D, 0.0D, stack);
entityitem.getEntityItem().stackSize = 1;
entityitem.hoverStart = 0.0F;
GL11.glPushMatrix();
GL11.glTranslatef(1F, 1.48F, 0.55F);
GL11.glRotatef(90F, 1, 0F, 0F);
GL11.glScalef(2F, 2F, 2F);