RenderingRegistry.registerEntityRenderingHandler(DaggerEntity.class, new DaggerRenderCustom());
RenderingRegistry.registerEntityRenderingHandler(ArrowEntity.class, new ArrowRenderCustom());
RenderingRegistry.registerEntityRenderingHandler(FancyEntityItem.class, new FancyItemRender());
//MinecraftForgeClient.registerItemRenderer(TinkerTools.shortbow, new CustomBowRenderer());
ToolCoreRenderer renderer = new ToolCoreRenderer(false);
/*
MinecraftForgeClient.registerItemRenderer(TinkerTools.pickaxe, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.shovel, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.hatchet, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.broadsword, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.battleaxe, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.battlesign, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.chisel, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.cleaver, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.cutlass, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.excavator, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.hammer, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.lumberaxe, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.frypan, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.longsword, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.mattock, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.rapier, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.scythe, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.shortbow, renderer);*/
renderer = new ToolCoreRenderer(true);
MinecraftForgeClient.registerItemRenderer(TinkerTools.arrow, renderer);
MinecraftForgeClient.registerItemRenderer(TinkerTools.dagger, renderer);
TileEntityRendererDispatcher.instance.mapSpecialRenderers.put(BattlesignLogic.class, new BattlesignTesr());
}