{
invPlayer = inventoryplayer;
logic = partLogic;
largeInventory = false;
inventory = new Slot[] { new SlotPattern(partLogic, 0, 40, 27), new SlotPattern(partLogic, 1, 40, 45), new Slot(partLogic, 2, 58, 27), new Slot(partLogic, 3, 58, 45), new SlotOnlyTake(partLogic, 4, 102, 27), new SlotOnlyTake(partLogic, 5, 120, 27), new SlotOnlyTake(partLogic, 6, 102, 45), new SlotOnlyTake(partLogic, 7, 120, 45) };
for (int iter = 0; iter < inventory.length; iter++)
this.addSlotToContainer(inventory[iter]);
/* Player inventory */
for (int column = 0; column < 3; column++)