@Override
public void paintComponent(Graphics g) {
g = (Graphics2D) g;
final Tamago tamago = gameModel.getTamago();
g.drawImage(Core.scale(back, GUIModel.SCREEN_SIZE.width, GUIModel.SCREEN_SIZE.height), 0, 0, this);
g.setColor(Color.black);
g.drawImage(tamago.getImage(), (GUIModel.SCREEN_SIZE.width / 2) - (tamago.getImage().getWidth(this) / 2), GUIModel.SCREEN_SIZE.height / 4, this);
if (gameModel.isDisplayStat()) {
g.drawImage(gameModel.getEtat(), (2*GUIModel.SCREEN_SIZE.width) / 5, (4 * GUIModel.SCREEN_SIZE.height) / 5, this);
} else {
g.drawImage(gameModel.getMenu(), GUIModel.SCREEN_SIZE.width / 6, (3 * GUIModel.SCREEN_SIZE.height) / 4, this);
}
g.drawImage(gameModel.getHorloge(), 0, 0, this);
if (tamago.getEtatPiece() == Etat.DORT && tamago.getEtatPiece() != Etat.MALADE) {
g.setColor(new Color(100, 100, 100, 100));
g.fillRect(0, 0,GUIModel.SCREEN_SIZE.width , GUIModel.SCREEN_SIZE.height);
}else if (tamago.getEtatPiece() == Etat.MALADE) {
g.setColor(new Color(0, 100, 0, 100));
g.fillRect(0, 0,GUIModel.SCREEN_SIZE.width , GUIModel.SCREEN_SIZE.height);
}
}