@Init
public void load(FMLInitializationEvent event) {
BlockCampFire campFireIdle = new BlockCampFire(getUnusedBlockID(), false);
campFireIdle.setHardness(3.5F).setStepSound(Block.soundStoneFootstep).setBlockName("campFire").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
GameRegistry.registerBlock(campFireIdle);
LanguageRegistry.addName(campFireIdle, "CampFire");
GameRegistry.addRecipe(new ItemStack(campFireIdle), " s ", "sss", "ddd", 'd', new ItemStack(Block.dirt), 's', new ItemStack(Item.stick));
BlockCampFire campFireActive = new BlockCampFire(getUnusedBlockID(), true);
campFireActive.setHardness(3.5F).setStepSound(Block.soundStoneFootstep).setLightValue(0.875F).setBlockName("campFire").setRequiresSelfNotify();
GameRegistry.registerBlock(campFireActive);
Block.blocksList[Block.leaves.blockID] = null;
BlockStickLeaves stickLeaves = new BlockStickLeaves(Block.leaves.blockID, 52);
stickLeaves.setHardness(0.2F).setLightOpacity(1).setStepSound(Block.soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();