sg2d.paintState <= sg2d.PAINT_ALPHACOLOR &&
sg2d.compositeState <= sg2d.COMP_ISCOPY &&
sg2d.clipState != sg2d.CLIP_SHAPE &&
transparency != Transparency.TRANSLUCENT)
{
PixelToShapeConverter txPipe;
DDRenderer nontxPipe;
txPipe = ddTxPipe;
nontxPipe = ddPipe;
sg2d.imagepipe = imagepipe;
if (sg2d.transformState >= sg2d.TRANSFORM_TRANSLATESCALE) {