}
}
}
public void calculateEdges(float[][] blocking) {
FOVTranslator fov = new FOVTranslator(new ShadowFOV());
for (Vertex v1 : vertexes) {
for (Vertex v2 : vertexes) {
if (v1 != v2) {
fov.calculateFOV(blocking, v1.point.x, v1.point.y, 100);
if (fov.isLit(v2.point.x, v2.point.y)) {