import framework.spacial.PositionComponent;
public class TurnCounterGenerator {
public static void setUpTurnCounter() {
ParentComponent counterParent = new ParentComponent();
counterParent.addComponent(new TurnCounterComponent());
counterParent.addComponent(new TextRenderComponent("Current Move:"));
SpriteComponent spriteComp = new SpriteComponent(ColourManager.getSquareForPlayer(0),new Vector2f(125, -8), 40, 40);
//spriteComp.setAlwaysOnTop();
counterParent.addComponent(spriteComp);