// GLProfile glp = GLProfile.getDefault(GLProfile.getDefaultDevice());
// GLCapabilities caps = new GLCapabilities(glp);
this.listener = new SpritesListener(this.config);
this.ioListener = new SpritesIOListenerAWT(this.config);
/* The following code stays in case NEWT gets the right configuratability that I need
*
* this.glWindow = GLWindow.create(caps);
* this.glWindow.setSize(this.config.getWindowWidth(), this.config.getWindowHeight());