The Player class is used as a wrapper class for a set of information concerning an agent's state as a player in the simulated environment. Each frame of execution instances of this type can be extracted from the proxy object, while the agent is part of an ongoing simulation. It is possible to extract information concerning an agent's movement state, as well as other agent status information (e.g. health, items carried, etc.).
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.