else if(messageType == 10) message = new ServerPrint(data, off + 1);
else if(messageType == 11) message = new ServerStuffText(data, off + 1);
else if(messageType == 12) message = new ServerData(data, off + 1);
else if(messageType == 13) message = new ServerConfigString(data, off + 1);
else if(messageType == 14) message = new ServerSpawnBaseline(data, off + 1);
else if(messageType == 15) message = new ServerCenterPrint(data, off + 1);
else if(messageType == 16) message = new ServerDownload(data, off + 1);
else if(messageType == 17) message = new ServerPlayerInfo(data, off + 1);
else if(messageType == 18) message = new ServerPacketEntities(data, off + 1);
else if(messageType == 19) message = new ServerDeltaPacketEntities(data, off + 1);
else if(messageType == 20) message = new ServerFrame(data, off + 1);