}
if (player.getServer().config.playerArea(player) != null) {
player.addTMessage(Color.RED, "New area can not be saved before you remove your old one!");
return;
}
Area area = createPlayerArea(player);
Set<Area> overlaps = config.dimensions.overlaps(area);
if (!overlaps.isEmpty()) {
player.addTMessage(Color.RED, "Your area overlaps with other areas and could therefore not be saved!");
StringBuilder str = new StringBuilder();
for (Area overlap : overlaps) {